Post by Office on Jul 7, 2024 5:15:44 GMT
BACKGROUND
STAGE NAME - Does your character use a name other than their birth name when competing?
NICKNAME(S) - Does your character have any other aliases they might go by?
HEIGHT & WEIGHT - Using feet and inches for height and pounds for weight.
DATE OF BIRTH - What month, day and year was your character born?
PLACE OF BIRTH - Where was your character born?
YEAR OF DEBUT - What year did your character make their pro-wrestling debut?
TRAINER(S) - Who trained your character to compete?
ALIGNMENT - Is your character a babyface or a heel?
WALKOUT MUSIC - "Song" by Artist
AESTHETIC
RING ATTIRE - What does your character wear inside the ring?
CASUAL ATTIRE - What does your character wear to casual events?
WALKOUT ATTIRE - Does your character wear anything special for their entrance?
PERSONAL LIFE
FAMILY - Does your character have any family in pro-wrestling? What are their relations?
PERSONALITY - How would you describe your character's personality and outlook in regards to life and their in-ring career?
BRIEF HISTORY - Tell us a bit about your character's past and what led them to the squared circle.
PREVIOUS INJURIES - Has your character suffered any injuries in their life or career?
PREVIOUS INJURIES - Has your character suffered any injuries in their life or career?
INSIDE THE RING
SPORTSMANSHIP - How does your character conduct themselves in the ring? Are they fair or do they tend to disobey rules? Do they shake hands before or after a match?
RING WORK - Describe in detail your character's style inside the ring and how they adapt to certain types of opponents? Please include any tactics or mannerisms that your character might utilize throughout the course of the match.
FINISHING MOVES - 2 or 3 moves that your character typically wins a match with.
SIGNATURE MOVES - 5 moves that your character may be able to win a match with, but are typically used to set-up to the finishing moves.
FAVOURITE MOVES - 10 moves that your character may utilize throughout a match to wear down an opponent. These might include specific submissions that they'll go for out of a collar and elbow tie-up, their preferred strikes, basic slams and suplexes.
COUNTER MOVES - 3 common counters or reversals that your character might use to turn the tables on an opponent.
TAUNTS - Taunts that your character might use to fire up the crowd, irritate an opponent or celebrate a win.
COUNTER MOVES - 3 common counters or reversals that your character might use to turn the tables on an opponent.
TAUNTS - Taunts that your character might use to fire up the crowd, irritate an opponent or celebrate a win.